Async duel links
One player posts a score or seed, the next player opens a challenge URL, and the result can be fired back into the invite chain without any backend state.
The live hub now prioritizes a smaller group of stronger score loops. Archived prototypes stay playable through the archive hub, but the main surface is reserved for higher-quality EONL-ready games.
The core games the platform should optimize, monetize, and expand first.
Playable supporting rounds that still add variety, but are not the main growth drivers.
Older games remain available without crowding the new flagship path.
Open duels posted by players right now. Accept one to play the same seeded game and see if you can beat their score.
For v1 we keep multiplayer honest: async duel links, same-seed challenges, and pass-and-play. True live relay play should wait until a game proves it is worth the extra infrastructure.