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Flagship game reset

Retention-first browser games

The live hub now prioritizes a smaller group of stronger score loops. Archived prototypes stay playable through the archive hub, but the main surface is reserved for higher-quality EONL-ready games.

Flagship games

The core games the platform should optimize, monetize, and expand first.

Support games

Playable supporting rounds that still add variety, but are not the main growth drivers.

Archived prototypes

Older games remain available without crowding the new flagship path.

๐ŸŽฏ Live Challenges

Open duels posted by players right now. Accept one to play the same seeded game and see if you can beat their score.

โŒ› Scanning for open challenges...
No live challenges right now. Finish a game and click ๐Ÿ“ก Live Duel to post one!

P2P modes that fit static launch

For v1 we keep multiplayer honest: async duel links, same-seed challenges, and pass-and-play. True live relay play should wait until a game proves it is worth the extra infrastructure.

Best first P2P layer
Async duel links
One player posts a score or seed, the next player opens a challenge URL, and the result can be fired back into the invite chain without any backend state.
Daily retention
Shared daily seeds
Everyone gets the same board, track, or word set for the day. This creates real comparison and return visits while staying static-friendly.
Local multiplayer
Pass-and-play on one device
Touch-first hotseat rounds are fast to build, mobile-safe, and honest. They add a social layer without pretending there is live network play.